Works in Progress (as of Nov. 17)
In the spring of 2017, I collaborated with Maya Wagoner during the Designing Interactions class. We explored the implications of 23andWe, a speculative evolution of 23andMe, in which DNA can be collected through touch. We created an app interaction with a pseudo-experience of the violation of personal genetic and visual information in the spring of 2017, and are currently working towards a position paper.
A New Perspective on Climate Change
As an exploration of the Digital Humanities, we are currently creating a new take on climate change, with a focus on rising water levels in Boston. Combining a new poetic narrative with raw data, we hope to create a narrative of the creation of land in Boston, the man-made implications of climate change, and the return to the ocean that will result from rising sea levels. By collecting data, explaining the data, and visualizing in new ways, we are turning data into capta, vis a vis Johanna Drucker. The end product will be a journalistic article that is augmented with interactive data visualizations and a library for other implementations.
Designing for the Human Factor
Lee Moreau of Continuum is currently teaching a class at MIT in which we explore the Human Factor in design. In it, we are reenvisioning a service. I'm currently designing a contemporized web experience, that will eventually follow into a service blueprint that will improve the experience and hopefully set a new bar for Floating. That work in progress and the presentation can be found here.
Education and Objectives
I'm in the Department of Architecture and Comparative Media Studies at MIT. My research interests are in the potentials of integrating contemporary media technologies within our built environments to understand, influence, and change collective behaviors.
In order to accomplish this, I've studied rigorously in design practice and media theory in order to work at the intersection of hardware (the tangible) and software (the digital).
(hand and power tools, CNC routing, manual lathe)
(sheet metal forming and bending, chasing/repouse, soldering/brazing, welding, lost-wax and sand casting)
(coil, slab, wheel, sculpting)
(mold-making, fiber layup, post-processing)
(PCB fabrication, reflow soldering, test equipment, sensors, Eagle)
+ Adobe Creative Suite
+ Rhinoceros 3D
In the Comparative Media Studies Department, I study "new media," and media production. I've also participated in the Connected Care Hackathon the Civic Media Co-Design studio, and designed interactions.
Within Architecture, I am interested in digital fabrication and design computation. I took the class, How to Make (Almost) Anything, and documented my work and since then, I TA the Architecture Section.
I also worked on an exhibited research project for the Design Fabrication Group, forming design tools, space, and building elements.
I've helped out and taught workshops at conferences like Fab11 at MIT, Fab12 in Shenzhen, and ACADIA 2017 at MIT (mostly related to the machine and digital fabrication work of Nadya Peek at the Center for Bits and Atoms).
I've most recently joined the Design Lab as a UX/UI Designer, providing prototyping and fabrication support and thinking about the next frontier of technology experiences.
Last summer, I worked as the Mechanical Engineering Intern on the Human Factors Team of Nucleus Scientific, designing, fabricating, and researching for a company focused on energy and transportation.
I made architectural models and made drawings for Weiss/Manfredi (on the U.S Embassy in India project, above) and Howeler+Yoon.
Unfortunately, due to the nature of the above work, I can't show exactly what I've worked on for many of the projects.
In the past, I worked for New Lab, an innovation hub in the Brooklyn Navy Yard, designing products alongside their brand and assisting in the prototyping labs.